The mid-bosses of each stage who claim to represent "Trials" the player must overcome if they want to truly conquer the Death Drive Mk. II. They're differentiated by the colours of their mask and how their equipment and attacks mirror the Death Ball they live in.
History[]
Variants[]
- Sheepman Red: Introduced in Electric Thunder Tiger II.
- Sheepman Green: Introduced in Life is Destroy.
- Sheepman Purple: Introduced in Coffee & Doughnuts.
- Sheepman Yellow: Introduced in Golden Dragon GP.
- Sheepman Pink: Introduced in Serious Moonlight.
- Sheepman Blue: Introduced in Killer Marathon BEYOND.